You can’t know for sure until you get there, but this is a risk you have to calculate and take into account. “This means that, if you choose to gather intel at a specific point on the map, you may converge with other teams. “Every player on the map can see the intel spots via their own drones, but they cannot see each other,” continues Marinescu. All’s fair in love and war, and all that. I suspect all will often not go to plan as teams attempt to outsmart each other in the moment, and I’m already picturing myself at the latter end of the latter scenario, turning my gun on my peers in a moment of agonizing betrayal that’d make Fredo Corleone blush. That is why we did not go for the same recipe." We have this experience, and Frontline is our own very personal take on the genre, and what an authentic, massive military shooter would ideally be as per our vision. I was once semi-pro in Counter-Strike, and a lot of other people on the team have played a lot of other shooter games. Within the team, we are gamers, and we are all shooter gamers. We didn't want to come to the market with the same thing as everyone else. “We always wanted to have something different. It's our own, very personal take on this massive PvP shooting scene that’s done in the Ghost Recon universe.” We are free to play, indeed, but we are a tactical, action, massive PvP shooter, that's what we want to call it. It’s not like we're very far away from it, but we are different in many ways. Far Cry 6 could be lined up for a big presence at that show, alongside the likes of Watch Dogs: Legion (set in London), Rainbow Six Quarantine, and Gods and Monsters.“It’s very important to understand how we are different,” says Ghost Recon Frontline’s brand director Stefan Marinescu. This rumour seems pretty weak and wooly but it is worth mentioning to remind gamers that Ubisoft's digital E3-style show, Ubisoft Forward, is scheduled for 12th July. The next Far Cry game will return to an exotic location outside of the USA, according to rumours. EA is waiting for its EA Play Live event on 18 th June to spill some details on this game series. ![]() We don't have any juicy details about the unannounced game. Meanwhile, Criterion has confirmed that it has 'shifted gears' and is working "with full focus on developing the next Need for Speed game". First of all an update for Need for Speed Heat arrives today, which brings multi-platform 'cross-play' to the series for the first time (PC, PlayStation 4, and Xbox One). The last four games in the series were handled for EA by Ghost Games in Gothenburg.ĮA recently published a Need for Speed community update discussing the state of the game and future plans. The Ghost Recon Breakpoint TU 2.0.5 update will arrive in July.Ĭriterion busy with the next Need for Speedīack in Feb HEXUS reported upon the Need for Speed franchise development moving back to Guildford-based Criterion Games. All planned fixes from TU 2.0.5, including a fix for the current reproduction steps of the DMR exploit.Ubisoft says that this is a big update and it hopes that it is worth the wait, bullet pointing the main changes as below: While AI teammates won't be the preference of many they could be favoured for shorter blasts, while still providing a modicum of support. Unfortunately, the TU 2.0.5 update will be delayed from this month to July, due to factors such as the Covid-19 induced WFH initiative.īreakpoint's predecessor, Ghost Recon Wildlands, offers AI-controlled teammates, so it was rather perplexing when they weren't a standard feature in the new title. The headline change is that, after the update, gamers will be able to play alongside AI teammates, if for some reason the fleshy ones aren't available or preferred. ![]() Ubisoft has shared details about its upcoming update for Ghost Recon Breakpoint.
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