![]() And no one builds defences in any scale for it to be avoided. It is rather a game bug, if it is true, than an exploit.Īs for bypassing the defences, lets be honest, in mp no one builds mines, except for vasari maybe. It is just the exploit that orkulus can fire more banks if it is placed on top of another star base. I do know that bank targets are spherical. (Lets say MAX targeting blank per side is = 1) Well, Game wont let you place other stuctures and mines vertically, While using this you can control your fleet vertically and pass every tactical stuctures makes it a exploit in a online game. 4 of shoting side will target capital ships because they are in intersection point of targetting sides. If there are four capital ship on top of starbase. (Lets say MAX targeting bank per side is = 1) This is the best image for targeting in Sins. You cant see the height of firing range but it is same range as in tactical grid just vertically. Important information about targeting = All starbases, titans, flak frigates, (some capital ships) Uses 4 Side to fire ![]() You can position other races starbases with z-axis control "I also heard that Tec and Advent starbases are in a disadvanatage if an orkulus is placed over them because of how they target." If you have any examples on this exploit, it would interesting for me to listen to them. I also heard that Tec and Advent starbases are in a disadvanatage if an orkulus is placed over them because of how they target.Īlso judging by forum posts, it was a major deal back in 2008-2009, but not later (since no further complains from that point). I do get the basic stuff, why people complain of it being unfair, like avoiding defences via attacking the planet from top of it. Some time ago, as additional bugger, to make my scout a bit safer, but is not that much of a difference at which height it flies around. Originally posted by Pleb:Long gone feature that supposed removed for balance purposes actually exists I would like to add something, people telling this is an exploit to dodge area of effect abiltiiesĪll abilities are not circle area but sphere area even the area of tactical grid is sphere limited you cant go infinitely vertically and not visible, you cant escape from AoE attacks by using it, (EXCEPT if your ship is fast maneuverable one, you can dodge targeting abilties)īUT you can escape a fleet by going vertically moving to a planet and bypassing mines and tactical structures and makes it an EXPLOIT.Īs structures only starbases works with Z-axis you need to position starbase constructor and click construct ability on itself not the area Second my purpose is to enchance singleplayer games and i have been using this against 1vX+ vicious AI games not in competitive I couldnt find any source about it on forums i thought showing this feature to others would be helpful but its little complicated so i decided to make a video about it.įirst i strongly dont recommend using this on Multiplayer because its an EXPLOIT but seen people using it before i made the video, thats why i shared it. You can use these to your advantage to prepare your city for an attack or to call your troops back to the city.ġ0.Long gone feature that supposed removed for balance purposes actually exists If you are being attacked frequently, however, you can also go to the world map and see other players’ marches right there on the map, which essentially show you the same thing. Upgrade your radar because it will sense when you are getting attacked. ![]() told players that they should pour their upgrade resources into their radar, as well as keep a close eye on invading armies making their way to your city: Make sure that alliance you join is full of live players who play on a daily basis, so that you’ll amass more gold and reap the benefits of your newfound group association.ĩ. Before you make a decision on what alliance to align yourself with, take a look at the list of alliances and check out the starter alliance they’re associated with.
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